Damage Calculation: Dice Points, Combo Points and Mult
Understand GrimKeep attack scores with worked examples, compare two pairs with a straight, and separate Armored bonuses from unverified defense rules.
FAQ
What is the official attack formula?
Why can two pairs outscore a five-die straight?
Does an attack score equal the target's health loss?
How do you calculate an attack score?
Add the resolved Dice Points and Combo Points, then multiply their sum by Mult. The official formula explains the attack score, not every possible enemy interaction. Read the numbers for the attack you are about to submit; a combination’s name describes only one part of the calculation.
Attack score = (Dice Points + Combo Points) × Mult
| Field | What to read | Why it matters |
|---|---|---|
| Dice Points | The selected attack’s displayed dice-value contribution | Different faces and effects can change it |
| Combo Points | The resolved combination contribution | The base pattern is a starting value, not the whole result |
| Mult | The multiplier after applicable displayed bonuses | It multiplies both point contributions |
For a displayed score of 18 Dice Points, 10 Combo Points and 4 Mult: (18 + 10) × 4 = 112. Multiplying only Combo Points would incorrectly give 58. Adding Mult instead of multiplying would incorrectly give 32.
Use the attack comparison calculator to repeat these steps without losing track of the two alternatives. It asks for displayed numbers rather than inventing an order for effects that have not been verified.
Why can two pairs beat a five-die straight?
Two pairs can win when their resolved point total or Mult is sufficiently larger, even though their base Combo Points are lower. Compare the completed arithmetic for both attacks. The following is an illustrative set of inputs, not a claim that a particular untested item arrangement always produces these values.
| Illustrated attack | Dice Points | Combo Points | Mult | Calculation | Score |
|---|---|---|---|---|---|
| Two pairs, such as 3–3–6–6 | 18 | 10 | 4 | (18 + 10) × 4 | 112 |
| Five-die straight, 1–2–3–4–5 | 15 | 30 | 2 | (15 + 30) × 2 | 90 |
The straight has 20 more base Combo Points, yet the first illustrated attack scores 22 more. If both attacks instead had Mult 1 and no other changes, their scores would be 28 and 45. This is why the pattern name alone cannot answer which attack to choose.
Check straight-focused item choices and matching-face item choices for isolated examples using the official item descriptions. Their recommendations state which other inputs are being held constant.
When is another multiplier better than more Combo Points?
A multiplier bonus becomes more valuable as the combined point pool grows. A fixed Combo Point bonus becomes more valuable when the existing Mult is high. Evaluate the next choice using your current values, rather than treating either bonus as universally stronger or assuming an activated die changes only one field.
Holding Dice Points at 20 and the starting Combo Points at 30 with Mult 1 gives:
| Isolated change | New score |
|---|---|
| Add 5 Combo Points | (20 + 35) × 1 = 55 |
| Add 1 Mult | (20 + 30) × 2 = 100 |
The official dice reference lists +5 Combo Points for an activated Strong die and +1 Mult for an activated Deadly die. This example isolates those effects: it does not assume the face value, activation conditions or rest of your attack remain unchanged in a real roll. See the seven effect types and demo additions before using those effects in a build.
What can you calculate about Defense safely?
You can count the published Armored bonus: each actual activation adds 5 Defense before other effects. Three activations therefore add 15. This is a contribution, not the full Defense result; it does not establish the treatment of unused dice, item order, enemy effects or rounding.
| Actual Armored activations | Known additional Defense |
|---|---|
| 0 | 0 |
| 1 | 5 |
| 3 | 15 |
Do not enter the number of Armored dice in your bag as though all of them activated. Use the game’s displayed result to check a decision. The defense and sacrifice guide explains the verified survival options and their remaining evidence limits. The calculator deliberately avoids promising an exact incoming health loss.
What should you check when the preview differs?
First compare the three fields, then the selected dice and each item’s wording. If the arithmetic itself matches, the remaining question concerns which effects activated or how the game resolved them. Preserve the version and before/after values so a report can identify the rule or bug instead of guessing.
- Confirm you are reading the intended attack and the dice you actually selected.
- Record Dice Points, Combo Points and Mult separately.
- Read whether an item applies to a face, a combination, an unused resource or a health threshold.
- Check the dated balance history. October demo rules are not a guarantee of launch behavior.
- If an effect still seems inconsistent, capture the item wording and preview for the game’s official support or community. This site has not performed a hands-on verification of every interaction.
Which sources and versions support this page?
This explanation was checked against the official reference pages on November 4, 2026. The examples are independently calculated from stated inputs. They are not recorded gameplay tests, and they do not turn unpublished defense behavior, hero unlocks or item stacking order into confirmed facts.
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